Hello! This model was created using sculpting in Blender, followed by retopology to optimize the model’s topology. Retopology allowed for the creation of an optimal polygon mesh, ensuring good functionality and preserving the model’s details.
After retopology, I used the baking process to transfer details from the high-resolution model to the new topology. This allowed for the preservation of all the details obtained during sculpting in a reduced number of polygons.
Additionally, I also utilized texture paint in Blender to create textures and apply them to the model. This provided the model with color, texture, and detailing, enhancing its realism and attractiveness.
I hope you will enjoy this model, and you’ll appreciate the efforts put into its creation. If you have any questions or comments, please let me know. Thank you!
CC AttributionCreative Commons Attribution
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