Triangles: 3.2k
Vertices: 1.8k
More model informationWanted to try something new and fun out, so after fiddling around in Blender for a solid while and trying just about everything I know how to do, this happened after I figured out how meatballs work.
Mirrored UV layout for simplicity, and fully weightpainted on an armature so I can put dynamic bones on it to wiggle around a bit. Was a lot of fun learning how to make this.
Future plans will be to make blendshapes for it to change shape of various things, and to make more like it to further my understanding of this technique.
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