Triangles: 24.9k
Vertices: 12.8k
More model informationBuilt in Zbrush, the first character I have made using the program. And my 3rd character I have ever made. Textured in Substance Painter and is made to have ideal channel parameters using the PBR validation filter.
I exported the Low Poly and did minor adjustments to the topo which I reduced with Decimation Master, then slight repeated adjustments in ZRemesher to bring back quads. With that I then deleted a few unnecesary edge loops in Maya and the UV’d shortly after.
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