Donuts!Your model is disabled. For more details go to Edit properties3D Model
A donut display case for an environment I am creating in Unreal 4. This asset ended up being quite fun to model. Modeled with 3DS Max, sculpted with Mudbox, and textured with Substance Painter. It might be a bit high-poly for a real-time environment, but I consider this to be the main character of the scene. Any thoughts are appreciated.