Triangles: 3.8k
Vertices: 2k
More model informationSince reaching the end of the Game Asset Pipeline course at DAE I’ve decided to take a dive into the hard surface world. I start with this relatively smaller piece to work on my previous flaws and will work my way up from here.
Modeled in Autodesk Maya, Textured and baked in Substance painter, Rendered using Unreal Engine 5
CC AttributionCreative Commons Attribution
Jan 28th 2024
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