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This is a model based on Benedict Cumberbatch. It took me roughly 100h to make and 35 million polygons in zBrush. I had to downscale the texture sets to 2k, or else it’d be too heavy to load on a normal browser.
Hope you enjoy it ;)
Softwares used: zBrush - crude mesh and sculpting Maya - retopology and organization Substance Painter - Texturing Photoshop and Illustrator - Texturing
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