Triangles: 24.2k
Vertices: 24.7k
More model informationA model I have been working on for a good month, but only on the side and not that many hours a day. Still learning a few things, but its fully rigged and made an animation that I used around 24 hours on.
Still learning anatomy with this. And having a tail adds a lot of extra to the back and to the rigging. Just barely am able to move the base before it deforms too much. Was fun to make and plan to add a few animations I think. Sadly after a lot shitty problems and stuff, I just couldn’t get the hands to line up better with the tail. Every time I export it, it fucks it up just slightly. I was done with trying to fix it so I left it like this
All of the model and rigging is made in Blender, and texture made in Substance Painter.
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