Triangles: 18k
Vertices: 9.1k
More model informationOriginally produced in 3ds Max a while ago, this model was later exported to Maya for mesh improvement, like adding parts and UVing work. After that, it was exported to Substance Painter for texturing.
With this project I could improve my hard surface modelling concepts and texturing techniques and I am very happy with the end result. Was used Iray Renderer in Substance Painter for high resolution renders.
For more info please visit: https://www.artstation.com/filiperibeiro
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