Triangles: 1.6M
Vertices: 1.6M
More model informationThis is the first part of a full body project, aimed to be used in game.
The head is made and sculpted in blender, then texturized and painted by hand on Substance Painter, the beard is made, again, in blender with the cards method. The poligon count is not on the low side, but it’s easly adjustable by scaling down the number of cards.
Down below a preview of the same head but with a more realistic beard made with a particle system (compatible only with Unreal Engine and a few other programs)
Comments