Triangles: 213.7k
Vertices: 26.8k
More model informationI was able to make these super fast using Fusion 360, so I decided to try baking some subsurface scattering into the albedo texture for these using Marmoset Toolbag but I couldn’t figure out how to do it :( Oh, well!
Here’s what they came out looking like using Marmoset. I didn’t expect the fresnel lighting to bake of course but wish I could have at least gotten some of the transluency from the subsurface stuff.
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