Triangles: 137.8k
Vertices: 69.2k
More model informationCreated in one afternoon, as part of CG Cookie’s Mesh Modeling Bootcamp course. Edge-modeled only, no multi-res or dyno sculpting at all.
This was more a theoretical topology exercise, than practical method of character creation, however with a little more work on the eyes, it could work pretty well.
Update: Worked on eyes and mouth some more
Mar 8th 2018
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