I wanted to make a colorful character different than game archetypes like fighter or magician. I designed the costume with a lot of help from my spouse , who introduced me to Raks sharqi (I’m neither Egyptian nor a sharqi dancer).
High-res images: https://www.artstation.com/artwork/18WXxo
No custom shader - typical PBR albedo, metallic, roughness, normals. Masked in patches of “illegal” colors in normal map to emulate velvet fibers brushed different directions.
Total - 30K tris Head - 6K tris Hair - 3.3K tris Beaded fringe - 7.5K tris Everything else - 13.3K tris I modeled the beads even though it’s a lot of polys because the way the fringe moves is important for this dance, and geo animates better than alpha cards.
Four 2K texture sets - body, costume, head, and hair. I left enough UV padding so they could mip down to 512px without bleeding. Images at artstation link are using 4K textures.
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