I’m happy to share you this stuff. Thank you to my friend and mentor Fabrice Levacher. He is the creator of this machina, he create it initialy for 2D animation. You can see it here : https://fb.watch/8OaXq_SNlH/
At first, i would be create this for pre-calculated, but i like challenge and i create a little script to help me. For the pipe : I use a sculpt deform in Maya, but i’ts not exportable. Sooo… I create a many joint and use some nodes and many connections for have the ” same” result but exportable for sketchfab =).
I know, if it is in unity/ Unreal I should be use an other technic because, it’s really not optimised.
Use : Autodesk Maya. Substance Painter