Triangles: 816
Vertices: 412
More model informationLet me know if you use this in anything!!! I’d love to see what you use it for :)
Textures created using photos taken on my iPhone 7 Modeling/UV does in Blender Normal/Roughness maps created in Substance Sampler
Normal: Open GL
The normal map is included, and within the 3d settings here on sketchfab I’ve flattened it, and I recommend you to do the same. Markers and paint don’t actually have any real ‘bump’, so the normal can 100% look odd, but it really depends how you’re rendering the asset. It doesn’t rely on it (or the roughness map) at all really, so feel free to disacard either.
CC AttributionCreative Commons Attribution
Apr 1st 2024
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