This is my entry for the CS-GO Dreams and Nightmares weapon skin challenge. It is my first approach for making a weapon skin for CS-GO, it was extremely challenging to get all the details in a single 2k texture. I was only responsible for the texturing of the skin, the model is already provided in the workshop and is also unwrapped. I finalized my concept and did high poly sculpting and further baked the details in normal maps, later I used substance painter for texturing. NOTE - This is not how the in-game model looks, this is a PBR version of the skin and has additional textures and post-process effects to enhance the look. Here I have used 4k textures.
Link to Steam Workshop page. - https://steamcommunity.com/sharedfiles/filedetails/?id=2628488645
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