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Enoch Character - Facial Rig Test ERROR
This… didnt turn out how I wanted.
Here’s how the animation played back within Maya, but it appears sketchfab might have added more frames to the animation? I had each face mesh except the one visible scaled down to .001. In maya there were 0 frames between transitions between expressions so I dont know why there is a transition in this export…
Any help on this issue would be greatly appreciated!