Triangles: 2k
Vertices: 1k
More model informationThe actual model to be used in game will use even lower textures (a la Quake 1). Thats why its only ~1K polys. I just baked these higher ones very quickly to put here on SF. Textured 100% procedurally in blender.
It’s for a game horror/shooter game being made in the Unreal Engine called AUDIT(working title). Its on of several vile creatures I have planned. This is also only my send time texturing something that isnt a weapon. I still have lots left to learn about UV unwrapping.
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