Triangles: 2.3k
Vertices: 2.5k
More model informationFirst I began to do it because of a friend who was learning 3D. He was doing it and in order to show him how to have a pretty clean wireframe and UVs I decided to do it also from scratch and in the end I was like : “oh maybe I should texture it also because well it’s done now sooo”.
I didn’t want to show it also but in the end for 4 hours of work it’s pretty decent I think and moreover I didn’t post here for a long time.
4435 triangles, 2k texture // Maya + Quixel DDo
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