Triangles: 45.5k
Vertices: 23.5k
More model informationOriginally created as part of a Fallout: 4 mod project, this is my first foray into armor modeling. This armor is based off of the concept by Caleb Cleveland
Modeled in 3ds Max and Zbrush, and textured in Substance Painter. The model contains 4 x 2048 textures. The tri count for my model is 26, 729 tris, the frame accounts for the rest of the tri count.
The under frame (mechanical back, hands, and feet) are by Bethesda for Fallout: 4, and is there as my model was made around it.
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