Triangles: 2.9k
Vertices: 1.5k
More model informationAn exercise on character creation, from modeling to game engine setup.
I modeled everything by hand (no sculpture used). The complete character model, including the props have a total of ~3000 Triangles. - Original design by Pedro Miranda.
The textures were hand-painted in photoshop. The texture diffuse, including the props are combined in the same map, with a resolution of 1024*1024px.
The main rig setup includes: - FK/IK switch, - Weapon grasp control (both Left and Right), with second hand automatically following the movement - Reverse foot control - Dynamic Spline IK Chain simulations for both the cloak and the chains.
Tools: Maya, Photoshop, ToolBag 2
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