This is an environmental model created for a fantastical game on an alien planet. The base model was created with hard surface tools in Maya. Once I had a base to work from, I exported the model as an .obj file, so I could then import it into ZBrush. ZBrush allowed me to produce a higher quality sculpt. This high-res sculpt was then exported as such. I then used some tools specific to ZBrush to produce a low-poly model. However, this model was not game-ready as it had a higher amount of polys and didn’t fit into the poly budget allotted. Maya was the next stop. Time to re-topo.
Finally, I used the high-res model produced in ZBrush to project fine details into the normal map for the low-poly re-topo created in Maya. What you see here is a sub-divided view of the final result that had 4,700 polys.
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