Triangles: 4.7k
Vertices: 2.3k
More model informationInspired by Elden Ring’s helmets and those creepy gothic gargoyles. My main goal was to get an idea through the high to low poly pipeline while learning more about best practices and optimisation for game engines. I made the blockout in Blender, then sculpted the details with Zbrush, then went back to blender to retopo and UV unwrap. Finally I have baked the details in Substance Painter so it is ready to be painted.
The final version is 4678 tris and using a 2K set of textures.
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