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I had an opportunity to create the low poly version of my Fatty Boom Boom gun and practice the whole workflow. Normal, AO, roughness and base color were baked straight from the high poly model and used inside Painter as base textures. I’ve deleted most bolts and screws from high poly for normal bake to avoid the mess with skewing - they were stamped inside Painter (think this is much faster than fixing the skewing issues). The cool thing is that inside Painter I can push further the textures from high poly - add more damage, various colors, just play more with it generally or test new ideas for a particular model. The target tris cap was around 30k and I used one 4k set of textures. Around 10h spent on making low poly, UV, texturing and fixing stuff :).