Female Base ModelYour model is disabled. For more details go to Edit properties3D Model
This is school assignment that was focused on creating a human base model. The low poly mesh was created in Maya, while the high poly mesh was created in Zbrush. I used sunstance Painter to bake in the detailns and normal information from the high poly unto the low poly mesh. A big aspect of this assignment was the creation of the skin material. I plan on updating this model as I learn how to do hair and other things that can push this to a more professional level. I also got to experiment with adding tattoos which was a lot of fun. All of the tattoos were gathered from image sites and were not drawn by me.