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This is a character test showcasing how Sketchfab can real-time render blend shape animation generated from iClone soft cloth physics.
We used iClone6 Nvidia PhysX to simulate the natural cloth and hair movement, output the baked vertex animation in ALEMBIC (ABC) format, and brought it to Maya and converted it to blend shape animation so that Sketchfab can successfully display the soft cloth physics result.
Due to the data size of vertex animation, this test case can be normally viewed on desktop browsers, but is not optimal for mobile devices.
Character animated in iClone
Character generated from Character Creator