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Recently finished this for a freelance project. Started by making a hi-poly sculpt in ZBrush, then did the retopo, low-poly modeling and UV unwrapping in Maya. The texture was created using Photoshop with some touch-ups in 3D-Coat.
I’m thankful for the art courses I took last fall, and all of the figure drawing practice sessions I participated in which helped me gain some knowledge on human anatomy and proportions. I look forward to creating more character models and improving my future works. :)