Triangles: 40k
Vertices: 20k
More model informationUsed 231 cross polarized photos and processed them in Agisoft Metashape. I sculpted the smooth parts of the model in Blender and then decimated the model in Agisoft and then manually optimized the lowpoly geometry in Blender. UV was also initially generated in Metashape and manually optimized in Blender. PBR maps were created in Substance Painter.
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