Triangles: 405
Vertices: 357
More model informationI used 40 photos from my Sony A58 camera plus Agisoft Photoscan to generate high poly model and base texture. Made a low poly UV proxy mesh in Maya to make a better UV layout and a game resolution mesh.Baked normal map and ambient occlusion map from hi resolution mesh (4 million poly) in Substance Designer 5 to get it ready for Unreal Engine 4.
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