Triangles: 7.1k
Vertices: 3.9k
More model informationFor a recent game project I had to rig and animate a flying robot enemy. I was responsible for rigging and animating this character, as the modeling and texturing was completed by another artist on the project, Max Bird (https://www.artstation.com/max_bird). Due to the way we implemented this model into Unity, we decide it would be best to handle the propeller animation in engine.
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