A forest shrine. Hidden deep in the woods, in a place where villagers leave their offerings for a local tutelary deity, a horned man from the mountains.
It’s a low(ish) poly hand painted model, with hand painted textures mixed with prebaked ambient occlusion. Rendered flat, with no shading and a 1.0 emission material, with alpha channel used only for particles (so only fx needs to be disabled when alpha blending is not supported). Flames and their glow are made from billboard planes i.e. planes constrained to always face the moving camera - this functionality is however still in development on Sketchfab so I left them facing the default view. Flame movements and flickering were orignally made with looped modifier animations and this is a freeze frame of a random point in time.
Modeled and textured in Blender, with texture adjustments made in Photoshop.