This house was once belonged to a timber baron in a small Northern California city. But after the logging industry went bust, it’s owner abandoned it to the elements. While not a complete ruin, this house will need a lot of TLC to bring it back to it’s former glory.
This house was an experiment for me in tileable materials and seeing how far I could get using nothing but Photoshop for texture creation instead of my usual go to, Substance Painter. Most of these materials started out with a diffuse texture I either photographed myself or found on CGtextures.com. I then created the normal, spec, emmisive, etc in Photoshop.
I think this technique works well if you’re going to be putting the model into an engine like Unity or Unreal. The textures hold up at very close and they can be used across many different buildings or props you may have in your game. Also being able to add secondary textures would allow for more variations like grunge.
Modeled in Maya 2019
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