Triangles: 11.7k
Vertices: 6.6k
More model informationDecided to do an environmental art study and use as much different materials as I could. Goal was to keep poly-count on reasonable levels, which meant baking normals from high poly mesh. I picked up traffic lights as a target because of the interesting shapes. It is a boring subject on it’s own so I decided to blow some personality and life into it by making it post-apocalyptic, which is my favourite theme on games.
This is more practice with Maya and Substance Painter as I’m transitioning from Blender background. I’ve been pushing myself to transition to realistic PBR-style for various reasons. Any critique would help me greatly.
PBR Maps (4096px): Diffuse, Normal, Metallic, Roughness, Ambient Occlusion
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