Model made for the Cloth simulation competition . Modeled in blender and textured in susbtance painter with substance designer tileable environments + The vase is photoscaned from actual model using AGISOFT . Textures vary from 1024^2 to 4096^2 . Model is PBR ( physically based rendering ) you can hold ALT+right mouse button to change the direction of the light of the scene . P.S : Scene has some large textures and it loads the SD ( stander definition ) .. you can change it to HQ ( high Quality ) by toggling the configuration key on the button right of the screen .