Triangles: 2.6k
Vertices: 1.5k
More model informationFreebie - Game Art: Acoustic Guitar, Low Poly, PBR Maps 4K
3DS Max, XNormal, Quixel, Photoshop
The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups.
For example in UE4 - Import Normals and Tangents
Cheers!
CC AttributionCreative Commons Attribution
Jun 3rd 2019
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