Triangles: 101.8k
Vertices: 50.9k
More model informationan old model I worked on a while ago. doing my own hand. I eyeballed the whole thing, never taking any actual measurements, so I wouldnt want to put it under further inspection, but I still feel it’s kinda fun now, after I squashed it more into an actual shape. Colores were also eyeballed.
All done in Zbrush, dezimated for smaller polycount, and added a normal + roughness map via Substance Designer.
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