This is a Game Ready model of a Gas Pump I made while watching a course from Emiel Sleegers, a 3d environment artist at Ubisoft. For this piece, I followed the Game asset pipeline for AAA Games. I started by analizing the references, created a blockout, then a High Poly object. Then I turned it into a low poly object, uv unwraped, exported to Marmoset 3, where I baked the high poly onto the low poly mesh by using the weighted normals technique. Then I set the render scene, and exported my baked textures to Substance Painter, where I painted the textures. FInally, I imported the textures from substance into Marmoset 3, and set my render scene with a Turntable render. I was able to learn and to improve knowledge I already had, with some new tools and techniques taugh by Emiel. Hope you like it!
Comments