Triangles: 4.8k
Vertices: 2.5k
More model informationGame art: Old decayed sink, PBR maps
3ds Max, XNormal, Quixel Suite, Photoshop
Model has the shading build at vertex level for this matter it should be imported in your 3D Software, Game Engine without smoothing groups.
For example in UE4 - Import Normals and Tangents
Enjoy!
Jul 15th 2017
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