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Game Art: Sovietic Radio 3D Model
Game Art: Sovietic Radio, Low Poly, PBR Maps
3DS Max, XNormal, Quixel, Photoshop
The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups.
For example in UE4 - Import Normals and Tangents
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