Triangles: 4.7k
Vertices: 2.5k
More model informationThis is my second assignment for Game Asset Pipeline at Howest DAE.
For the first time I modeled, baked, and textured a complete game prop. I modeled the block-out, high poly and low poly in Blender and baked/textured in Substance Painter. It was an exciting journey and I hope you enjoy looking at its end point :)
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