Triangles: 32.7k
Vertices: 26k
More model informationThis is a game model of Maun, a game character I made for my final project (TFG) of Multimedia Engineering Degree at University of Alicante.
It was modeled using ZBrush and Autodesk Maya. Retopology was made using Topogun. All the uv-mapping was created using UVLayout and UV tools of Maya. All textures were created using Substance Designer and Substance Painter. Finally, the rigging and animation process was created using Autodesk Maya and Autodesk Motionbuilder.
More info: www.cgart3d.com
Jun 15th 2015
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