Triangles: 2.5k
Vertices: 1.5k
More model informationA Game ready version of Nintedo’s iconic GameBoy Advance. Texturing was done in Photoshop and Substance Painter. The modeling was done in both Maya and Blender.
1 set of 4K textures for the entire console itself. This includes albedo, metallic, roughness, normals, emission, opacity and AO. Then there is also a 2k texture used to cycle through the frames on the GameBoy’s screen. These can be interchanged or totally replaced.
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