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Gameboy Challenge - Pokemon Edition 3D Model
Workflow: - Some tweaks on the model geometry in Maya. - New UV Mapping in Maya. - Add height and details on Substance Painter. - Handpaint the model on Substance Painter. - Bake lighting and other maps into a single Diffuse map. - Add some details on Photoshop and import the new game menu (painted on Clip Studio). - Duplicate the mesh, and create an outline effect.
This challenge was a great way to spent my Sunday! Since I’ve always been a Pokemon fan, I though about making the Pokemon Special Edition GameBoy. I used Maya for some changes on the mesh. For texturing I used mainly Substance.
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