Triangles: 8.5k
Vertices: 4.3k
More model informationStatic Mesh Gargoyle with optimized UV’s And Mesh sculpted on zbrush metal roughness workflow
ideal for game engine, pivot located on the bottom of the Statue so it can be placed easily in the scene also the mesh is combined in maya but is seperate Geo, so it can be seperated if you only want the gargoyle part of the mesh.
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