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A character I created for the character modul in school
This was my first ever attempt on modelling a human and a character overall. Therefore it is quite simple and I tried to keep the poly count low.
The modelling itself happened in 3DS Max, the folds on her cloths were created in Mudbox and the textures in Substance Painter.
The name Gerda was given to her by my teacher. I don’t know why he decided on Gerda but I went with it.