Triangles: 23.8k
Vertices: 23.9k
More model informationBeginner looking for feedback. I sort-of intend to use this model (made with Blender) as a character for educational software, based on Unity. I’m looking for ways to reduce poly count a bit. Also, is it a good thing to have a single mesh, or should I have kept the body parts as separate objects under the control of a single armature? Any constructive criticism is welcome.
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