Triangles: 3.5k
Vertices: 1.8k
More model informationI created this adorable ghostey for a small 3rd-person game. There were three types of animation: skeleton, blend shapes (for eyes and mouth) and nCloth (cycled). As all of them are complicated for export to FBX, so I had to create each joint for each vertex, baked them and exported the mesh with all the hundreds of joints. The file size, in this case, is huge (140mb), but at least it works in Unity and Sketchfab :) If you know a better way to export this complicated animation - feel free to leave a comment :)
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