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More model informationA 3D model of Gir from Invader Zim for an IBL composite render assignment at the Academy of Interactive Entertainment of Seattle in 2016. This was a four week project.
The glass lenses and rubber between the crevices in the neck and arms were made with Disney Pixar Shaders in Maya, which were unable to import into SketchFab.
Programs used were: Autodesk Maya 2016, Substance Painter, BitMap2Material and Adobe Photoshop CC 2015
Rendered with RenderMan.
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