Second character model I’ve done. Blender + Substance Painter.
While there are alot of things I would like to have improved, I am just done with this model. Considering most courses I’ve learnt with have told me to just iterate and fail faster, I’m gonna take that advise and just move on to the next model. On that note, here are a couple of things I would have improved.
-Attach bracelets to forearm bone probably would have resulted in a better rig in that area. -Separate the shoulder pads from the body and make them closer to source material. They were a really tricky part considering their curviness. Only reason I didn’t worked harder on that part was because I was done with retopology. (Not completed… DONE.) -Make more animations (and fix that hovering arm over the sword) -Separate the sword and the quiver and attack them to hip bones.
Anyways, I doubt I’ll get back to this model any time soon. This is the result of 20 days of procrastinating work. Hope you like it :D
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