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Gourd | PBR Photogrammetry 3D Model
Like most people, I am a fan of Autumn, and wanted to combine my recent photogrammetry work with something seasonal. This was created from an actual gourd with photogrammetry. I photographed and processed the gourd in Metashape to create a hipoly models from which the textures were baked. I then created game ready low poly model and used Substance Designer, and Substance Painter to edit the source bakes to create a fully PBR texture set.
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