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Grass Tuft 3D Model
Modeled for our first playable game at the Academy of Interactive Entertainment of Seattle. Art style was lo_poly and used specular maps to aim for a very stylized look. Aditionally, all textures were handpainted in Photoshop then overlaid with a watercolor layer.
View screeshots of the in-game model on my artstation: https://www.artstation.com/artist/radiantties
Programs used: Maya 2016, Photoshop CC 2015